Viewing And Editing Object Properties

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Selecting an object

To view properties of an object on the scene, Activate the Selector tool and left-click on the desired object in the topology editor.

When selected, the object will be highlighted, its outline will be marked with dots for editing the object’s shape, and a table of properties for the selected object will be displayed on the right side of the interface.

Viewing Object Properties{width=75%}

Objects in Fenix+ can be grouped hierarchically (one object can have multiple objects within it). For example, a wall can have windows and doors, and a room can have occupants. When you select a containing object from the topology editor — the whole group will be selected. To specify what objects to edit - you can search for them in the scenario browser or select an Object type in the properties window.

Selecting an object in the scenario tree.

To view the properties of an object without using the Pointer tool, click on the object name in the scenario tree. The object will be automatically selected in the topology editor, and a table of its properties will be displayed on the right side of the main program window.

Double-click an object in the list for the camera to center the object in the topology editor.

![Viewing Object Properties](images/viewing_object_properties2.png){width=75%}

Editing object properties

To change object properties, follow these steps:

  1. Select the desired object on the scene using the Selector tool or by clicking on the object name in the scenario tree.
  2. In the object properties table, click on the cell with the value of the parameter you want to change.
  3. Change necessary values in the properties table.
  4. Press Enter or move the mouse to the topology editor area — the new value applied.

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